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Thread: SC2 Patch Notes

  1. #31
    ShadE's Avatar Senior Member
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    Ce înseamnă scout cum trebuie ? Când vedeai tu, zerg, un 5 rax Reaper ? Ce aveai și ce puteai face în momentul ăla.
    Iar vrei să povestesc despre cum un atașament amărât deblochează 4 unități și 4 upgrade-uri cruciale în timp ce la P sau Z ai nevoie de aproape câte o clădire per unitate per upgrade ?
    S-a bagat requirement doar pt. Nitro Packs pt. că reprezenta urgență majoră dar mai e de umblat acolo (la Tech Lab).
    Live in your world, get pwned in mine!

  2. #32
    Bolvin's Avatar Member
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    Pai tot un amarat de atasament cu 400 hp iti blocheaza toata productia si upgade-ul in curs daca ti-l snipeaza , asa ca e cu sunt si dezavantaje , dar nu le vezi tu .
    Hai sa desfintam cu totul Terranul si o sa gasiti si altele de care sa va plangeti .
    Daca era asa simplu sa castigi cu terenul vs zerg , cu celebrul 5rax reaper , atunci trebuiau toti terranii sa fie in diamond si zergii in gold .
    Mai bine hai sa invatam sa contram un rush si mai vedem noi ce facem dupa , orice rush/proxy care nu este facut cum trebuie sau care este contrat , iti garanteaza un loss ( daca adversarul tau nu cumva e retardat ).

    Less QQ more pew-pew - zice o vorba si zice al dracu de bine .

    Din pacate asa se intampla si in world of warcraft , plang toti frustratii pe forumuri cum ca si ei platesc aceeasi suma pe luna si asa au stricat jocu il ultimii ani ... sper sa nu se intample asa si cu sc2.

    /bolvin

  3. #33
    ShadE's Avatar Senior Member
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    Dacă tu ești terran înseamnă că oricine se leagă de terrani e un frustrat.
    În TvZ se abuza de Reaperi, nu se foloseau Reaperii iar asta trebuia reparat. Sunt curios ce rage-uri ai fi făcut dacă lăsau roachii la 1 food spre ex.
    Live in your world, get pwned in mine!

  4. #34
    Cronos's Avatar Member
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    Reaper rush trebuia nerfat putin, pentru ca intradevar se abuza de el, mai ales in Korea pana ce a devenit cunoscut si pe la noi. Insa cu req ala cu factory e absurd. Ideea e ca au compensat cam mult, si nu s-au gandit sa ofere si un rol reaperului. Cine naiba face reapers mid, late game ? Nu ziceti ca o mica armata de reaperi si distrugi baza, scouting bla blauri dinastea, ca alta utilitate nu are. Si patchul asta a fost facut cu scopul de a oprii 5 rax reapers, dar a taiat din posibilitatile de rush ale terranului (supply req) iar reaperul nu o sa mai pupe alta utilitate soon ( spawn time, nitro pack upgrade,)

  5. #35
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    DiobLaZe is an unknown quantity at this point

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    Quote Originally Posted by Cronos View Post
    Reaper rush trebuia nerfat putin, pentru ca intradevar se abuza de el, mai ales in Korea pana ce a devenit cunoscut si pe la noi. Insa cu req ala cu factory e absurd. Ideea e ca au compensat cam mult, si nu s-au gandit sa ofere si un rol reaperului. Cine naiba face reapers mid, late game ? Nu ziceti ca o mica armata de reaperi si distrugi baza, scouting bla blauri dinastea, ca alta utilitate nu are. Si patchul asta a fost facut cu scopul de a oprii 5 rax reapers, dar a taiat din posibilitatile de rush ale terranului (supply req) iar reaperul nu o sa mai pupe alta utilitate soon ( spawn time, nitro pack upgrade,)
    Io sunt de parere ca reaperii sunt buni in mid->late game asta daca atacul il faci pe 2 parti...reaperii ii folosesti doar la sniping de structuri si cu restu armatei ii faci haras lu ala ca sa-ti lase in pace reaperii(aici totul depinde cand de bine iti iese micro-ul),dar totusi au un uz reaperii in mid->late game numai ca trb mult antrenament pt a fi folositi eficient.

  6. #36
    Bolvin's Avatar Member
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    Quote Originally Posted by ShadE View Post
    Dacă tu ești terran înseamnă că oricine se leagă de terrani e un frustrat.
    În TvZ se abuza de Reaperi, nu se foloseau Reaperii iar asta trebuia reparat. Sunt curios ce rage-uri ai fi făcut dacă lăsau roachii la 1 food spre ex.
    Nu m-am plans niciodata de o unitate ca ar fi OP , chiar daca am injurat in gand cand nu-mi convenea ceva , am continuat sa joc si sa gasesc un counter.

  7. #37
    ShadE's Avatar Senior Member
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    Quote Originally Posted by Bolvin View Post
    am injurat in gand
    Exact. Asta nu schimbă un fapt.
    Live in your world, get pwned in mine!

  8. #38
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  9. #39
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    DaZe is an unknown quantity at this point

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    Balance

    PROTOSS

    Archons are now a massive unit.

    Pylon power radius has been decreased from 7.5 to 6.5.

    Cybernetics Core

    Research Warp Gate time increased from 140 to 180.

    Gateway

    Sentry train time decreased from 42 to 37.

    Stalker train time decreased from 42 to 37.

    Zealot train time decreased from 38 to 33.

    Warp Gate unit train times remain unchanged.


    TERRAN

    Ghost

    Cost changed from 150/150 to 200/100.

    Salvage resource return reduced from 100% to 75%.


    ZERG

    Spore Crawler

    Root time decreased from 12 to 6.


    Bug Fixes

    Fixed a bug where Ghosts could not quickly EMP the same location.

    Fixed a bug where players were still able to stack flying units on top of each other.

    http://us.battle.net/sc2/en/forum/topic/1213111662


    http://www.teamliquid.net/forum/view...opic_id=216605
    Parerea mea: imi plac schimbarile, mai putin warp gate research time, dar acu pot sa pedepsesc un zerg care face 18 hatch 99 spawning pool(deathangel tt) cu cativa zeloti
    3stalker expo e mai rapid
    Archoni o sa treaca peste force fielduri
    Si blizard inca iubeste ghostii, le mai tranteste un buff .

  10. #40
    2day's Avatar Junior Member
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    Mai putin 4gate, mai multe proxy-uri ori 2gate stargate v Z.

    Archons e bine ca nu mai sunt ”lestinati” de marrauderi si devin o unitate mai viabila v T, cred eu.Contra Z, pot spune ca sunt mai vulnerabili - fungal.

    Ghosts buffed, deschideam cu 2-3 in jocurile 4v4.Vor fi epici acum, ca pot strecura si-un clock pana la 6min.

    Se abuza de bunkere, mai ales in tvz, asa ca e ok.

  11. #41
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    StarCraft II: Wings of Liberty - Patch 1.4.2

    General

    * “Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.

    * The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.




    Bug Fixes

    * Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.

    * Fixed an issue which prevented footprint from being edited in the Footprint Editor.

    * Fixed an issue that caused the game to have missing icons and images on low end graphics cards.




    Balance

    * PROTOSS

    o Forge

    + The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200.

    + The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300.

    + The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400.

    + The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175.

    + The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250.

    + The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175.

    + The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250.



    # TERRAN

    * Ghost

    o EMP radius has been decreased from 2 to 1.5

    emp nerf... nuff sayd

  12. #42
    likewise's Avatar Member
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    likewise is an unknown quantity at this point

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    ^^

    Doar pe PTR (server de test) deocamdata.

  13. #43
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    Selendis is an unknown quantity at this point

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    Atat faza cu upgrade costs cat si nerf-ul de la emp sunt clar un buff la prostoss

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