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  1. #1
    ShadE's Avatar Senior Member
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    Default Heart Of The Swarm Multiplayer Changes

    Zi aglomerată la BlizzCon. Detalii despre CE-ul de la Diablo III, X4 pt. WoW, Blizzard DotA și, ceea ce ne interesează pe noi aici, HotS.
    Campania single player va totaliza ~ 20 de misiuni însă multiplayer-ul este cel puternic modificat cu 2-3 unități noi per rasă, câteva din cele existente înlăturate, abilități noi/modificate și lista poate continua.
    Direct din balance panel @ BlizzCon vin următoarele:

    Terrans

    Issues and weaknesses

    Thor is too slow and clumsy
    Race has difficulties in handling mass zealots in late game


    New units and abilities

    New "battle mode" for hellion - transforms like a viking

    Battle mode hellion has more hit points, moves more slowly
    Shorter, wider arc on flame attack, and stronger
    Gives terran a beefy front-line fighter in the late game


    Warhound

    Smaller, more nimble version of Thor
    Effective anti-mech ground weapon to help break siege tank lines
    Anti-air attack with splash damage


    Shredder

    Robot that emits channeled, area of effect damage when immobilized
    Damage automatically shuts off when an ally moves into range
    Gives terran cheap zone control, but can't be used near main army
    Is still very work-in-progress


    Thor

    Moved to late game, more hit points and damage
    Can only have one, like mothership from Wings of Liberty





    Zerg

    Issues and weaknesses

    Mid-game difficulties with siege and controlling areas
    Missed opportunities with certain units like ultralisk and corruptor


    New units and abilities

    Ultralisk

    Existing version is bulky and has difficulties engaging in battle
    New burrow charge ability lets it dive underground and get into the fight easily


    Viper

    New caster unit with detection -- replaces overseer
    Has abilities like blinding cloud to help break entrenched positions
    Abduct ability allows it to pull units to itself -- pull siege tanks or colossus out of death balls


    Swarm host

    Zerg artillery for map control and siege
    Burrows into the ground, and continuously generates small creatures to attack
    Feels very zerg-y





    Protoss

    Issues and weaknesses

    Needs more raiding options
    Needs area of effect, anti-air attacks


    New units and abilities

    Tempest

    New protoss capital ship, replaces carrier
    Anti-air splash damage for mutalisks and other aircraft
    Has direct air-to-ground attack as well that isn't splash


    Replicant

    Special unit that can clone itself into any non-massive unit
    Allows protoss to also take siege tanks or infestors from enemies
    Is very expensive
    Still very much a work-in-progress, not-final unit


    Oracle

    Caster unit used for raiding and harassment
    Can disable enemy structures, or prevent miningwith its abilities
    Doesn't actually kill or damage anything
    Mothership is cut in favor of this unit

    În cele din urmă avem și video în care putem urmări câteva dintre acestea în acțiune:














    Toate acestea anunțate oficial ulterior și pe blog-ul StarCraft II.
    Live in your world, get pwned in mine!

  2. #2
    Cronos's Avatar Member
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    Default

    Din cate vad eu, terran e oarecum nerfat, zerg sunt in sfarsit si ei aranjati si capata un sens ultra si corruptor, iar tossul are de castigat.
    Ca terran ma simteam oarecum ok vs zerg pentru ca puteam sa ma bazez pe tanks/thor/hellions. Acuma hellions devin mai potente vs zerg desi nu cred ca era cazul, inschimb thorul nustiu cum o sa-si justifice existenta in meciuri, pentru ca oricum era clumsy si slow, asa il faci cu mai mult hp si dmg, dar tot o sa pice usor din cauza problemelor anterioare.
    Zergul e ok, ar putea sa fie un motiv sa schimb si eu rasa, pentru ca in beta am prins drag de ei insa eram satul sa vad ca nu e balansat calumea (dupa parerea mea) si learning *****ul e oarecum bizar. Ultra primeste ce are nevoie, Viper devine un Corruptor mai potent, si swarm host care pare *****t
    Tossul insa ma dispera, pur si simplu am eu o ciuda cu rasa asta pentru ca iti ofera o paleta larga de optiuni si feluri de a te stresa Aveau deja dominatie aeriana, acuma trebuie sa intareasca situatia cu tempest (consider o varianta carrier usor buffuita) iar replicant si oracle care pur si simplu in ochii mei par imbalanced. Oracle pare capabil dupa mine sa puna probleme serioasa in planul macro , iar replicant ...need I say more ? (aceasi chestie cu puternic dar expensive, de parca economia tossului sta in groapa si are nevoie de chronoboost ca sa supravietuieasca)
    Ma rog, ultima parte cu tossul e mai subiectiva si nu zic ca trebuie luata in serios, dar il salut pe cel care ma intelege

    In rest voi ce ati mai facut copii ? Ma gandeam sa ma reapuc de SC2 si am vazut si noul trailer si eram curios what's going on.
    Cheers


    LE: lol, vad ca e cenzurat, prima parte e curba de invatare

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