APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player.
EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute).
Zerg Larvae are now displayed in the unit panel of the Leader Board.
Balance
PROTOSS
Phoenix
A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2.
TERRAN
Ghost
Snipe damage changed from 45 to 25 (+25 vs Psionic).
Orbital Command Center
MULE now always returns 30 minerals per trip, regardless of mineral type.
Bug Fixes
The “Try the Next Patch” button now properly launches the PTR client when a PTR is available.
Unread chat notifications no longer reset when entering or leaving a game.
Map information now loads immediately in the Match History screen after logging onto Battle.net.
In the Korean version, the Reduced Violence option now remains checked when restoring gameplay defaults.
Fixed a display issue that could occur when binding certain keys on a French keyboard.
Fixed a crash that could occur when exiting StarCraft II on systems with Geforce FX 5700 graphics cards.
Fixed a crash that could occur when saving and loading games between High and Low video settings.
Fixed an issue that could cause some players to be dropped from custom games after spending an extended time in the lobby.
Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition.
Fixed an issue that could cause ladder matches to sometimes start three seconds late.
Fixed an issue where overlapping units could sometimes traverse cliff levels.
Fixed an issue which prevented some players from receiving credit for Top X achievements after Season 3.
Fixed an issue which caused FFA games to reset the progress of the Team Hot Streak achievement.
Fixed an issue where the Restart button was incorrectly showing up when loading Vs. AI saved games from previous versions of StarCraft II.
Mac Bug Fixes
Fixed an issue where the cursor would disappear when using the middle mouse button.
Fixed an issue which caused performance to drop significantly during large battles.
Fixed an issue that was causing certain mod maps to crash after loading.
The Reduce Mouse Lag option now works properly on Macs.
Spre ex., chiar și cu aceste modificări, consideri că într-un match-up...TvP să zicem nu mai merită folosită această unitate ?
Nu cumva ești foarte subiectiv ?
Prima oara EMP ul... acum asta... da sa l scoata de tot decat sa si bata joc de el.
Sunt total de acord....
Exista un thread pe TL cu explicatiile detaliate ale unui pro (qxc) despre cum se putea face acest nerf intr-un mod civilizat, nu cu ciocanul...45, 25 against MASSIVE UNITS si gata......
dar Blizzard nu stie sa foloseasca decat ciocanul aparent
Nimeni nu vorbeste ca vP nu ar mai fi buni, dar sa ii omori pur si simplu in vZ (nici macar banelingi sau mute) mi se pare ireal....
Plus toate ghost-openerele dragutze care mai stricau din plictiseala in TvT (s-a vazut si in pro-matches)
Manners & Integrity over individual skills.
Starcraft fan & member of the community since 1998 - CoRaDi ftw
Devoted follower of the ONE TRUE EMPEROR, Slayers_Boxer
lasand la o parte caterinca, sunt de acord ca e prea mult pentru tvz si de acum terranul trebuie sa se descurce mai mult cu dropuri in 2 locuri unde nu e armata de brood lorzi decat sa faca o armata de ghosti si sa dea snipe la tot...
Totusi ghostul e acum aproape useless in tvz late, mai degraba folosesti apmul ala in care apesi 4 ggggg sa iei 6 marini in fiecare medivac si sa dropezi in stanga si dreapta, in orice caz pana zergii o sa inceapa sa puna 5 spine crawlere in jurul fiecarei structuri de tech haha atunci terran o sa fie ****** rau .
Protoss
* Observer build time decreased from 40 to 30 seconds
Zerg
* Overlord movement speed increased from 0.4687 to 0.586, that is 25% faster
* Queen anti-ground weapon attack range increased from 3 to 5
Terran
* Bunker is not changed
Practic niste buffuri destul de serioase pentru zerg in early game.
Ca parere personala, cel cu overlordul era necesar (7gate sau 4gate all-in nescoutate in PvZ deveneau prea plictisitoare), dar cel cu queenul mi se pare ca "musca" prea mult din hellion harass
Ce credeti?
Hass
Manners & Integrity over individual skills.
Starcraft fan & member of the community since 1998 - CoRaDi ftw
Devoted follower of the ONE TRUE EMPEROR, Slayers_Boxer